![]() The other is something that's thrown ahead of 1st place and places a bunch of columns randomly on the track that you'll have to avoid. One of these is just a strange beam that looks like it was implemented last minute, it's utterly useless and difficult to aim. I think the fact that the Wisps from Sonic Colors make a return is really cool, however, all of the best ones are simply ripoffs of things already in Mario Kart. There's nothing inherently wrong with that, but the problem is that all of the unique items are absolutely awful. One weaker quality of Team Sonic Racing is the item variety. Timing it correctly could totally change the end result of each race. It probably sounds a bit broken but it never hampered any race or made the game too easy as everybody has access to it at least once during a race. All of this amounts to a team meter that fills up, which can eventually be used and result in all three of you picking up a ton of speed and shooting past the competition with full immunity. Additionally, the teammate that is ahead will give off a special trail that allies can follow, causing them to gain a sort of slingshot boost that'll shoot them ahead at high speed. Each character is set to one of three classes, varying in stats and the items acquired during races.Īctual strategy becomes involved as you can send items to your teammates trailing behind you and vice versa. During these team races, Team Sonic Racing feels like a totally different game from the competition. Solo races are a bit dull when a lot of the special abilities you can use with a team are stripped away. It seems that the game works more favorably when you're racing as a team of three. The actual team aspect of Team Sonic Racing works as its greatest strength and its biggest detriment.
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